1.7e
- Fixed camera getting stuck during Stormcloak scenes
- Improved behaviour with 3rd party collars and plugs
- Updated for DDi 2.8.1

1.7d
- Plugs on NPCs should now trigger as intended with DDi 2.8.0
- Phased out plug sets
- Other bug fixes

1.7c
- Updated for DD - Assets 2.7.5, DD - Integration 2.7.5 and SexLab 1.52
- Added open belt for Stormcloaks
- Tweaked release checks from punishment scenes to be more reliable
- Tweaks to punishments:
	* Added timeout for waiting an approaching NPC, to prevent the scenes from getting stuck
	* Approaching NPC going into combat now stops the scene and resumes wait for the next NPC

1.7b
- Fixed full belt removal not working during scenes
- Added translation support

1.7a
- Fixed scene wrist cuffs not holding the correct animation while sprinting
- Fixed female stormcloak soldier still trying to equip the previous zaz gag after the 3-way scene
- Fixed jaw-breaking mouth opening during punishment scenes
- Some tweaks to the faction specific scenes to make them continue normally more reliably

1.7
- Fixed some missing item keywords
- Updated for Assets 2.7.0
- Updated for Integration 2.6.7
- Reordered masters
- You can now choose between a belt with anal opening and a full one for imperials through the config
- Changed everything to check for keywords instead of specific worn belts to allow multiple belts per faction
- Changed all the items used during punishment scenes to DD ones

v1.6a
- Visitors playing with players inflatable plugs should now be positioned more reliably at the correct location
- some misc script tweaks

v1.6
- Added an extra visitor scene to Stormcloak punishments
- Updated for DD - Integration 2.6.6, won't work with previous versions
- Updated for the latest Sexlab aroused
- Tweaked the plugs, events should now be more reliable on NPCs for new games
- Fixed hostile actors sometimes getting picked for fondling the player
- Galmar & Tullius should now use their whip more reliably
- Poles on Stormcloak camps should move less


v1.5
- Fixed a case where punishing officers would not move along with the civil war questline if player was without her belt for extented periods
- You can now beg officers (and field commanders) for release.

v1.4
- Added a whitelist of locations for punishments, everywhere else the scenes are skipped, should avoid long walks accross Skyrim
	* For Imperials it includes Solitude and bit of surrounding areas
	* For Stormcloaks, it's Windhelm & surrounds and their camps
- Added a 50% chance for the Field commanders to have a master key on them
- Added some braziers next to the Stormcloak cages
- Fixed Imperial punishment failing to start if Jaree-Ra was dead

v1.3
- Fixed punishment scenes not starting in Windhelm
- Fixed a case where Rikke thought you were missing your belt after a punishment scene
- Fixed player moans not playing
- Original custom timescale is now restored at the end of the punishments
- BeltGuard(tm) technology!
	* Tired of those OTHER soldiers running around without chastity belts?
	* No more! Our patented BeltGuard(tm) now periodically equips all nearby soldiers with their standard issue chastity belts.
	* (Needs to be activated through MCM)

v1.2
- Punishment scenes
	* Public whippings
	* Spend a night in an exciting location!
	* Interesting visitors
- MCM menu (mainly to control the scenes)
- Added a book "The Female Legionnaire Quandary" to the Imperial HQ, thanks UrbanSniper! The book can be found on Tullius' nightstand.
- Higher chance of NPCs having collar & plugs (the few there are :P)

Issues
- Alignment is off occasionally
- Punishment posts on stormcloak side aren't exactly static
- The officers might sometimes get stuck with half drawn canes, this can be worked around in couple of ways:
	* Wait 45 seconds for the scene to time out
	* Use console to manually unequip & equip the cane again
	* Use MCM menu to reset the punishment

v1.1
- No more infinite imperial keys after winning the war
- No more infinite belts when joining
- Added some dialogue explaining the belts
- Added dialogue for Rikke to stop civil war progress if belt is missing
- Removed key satchels getting removed after getting caught the first time
- Fixed not all intented devices getting unequipped before forcing new ones on
- Fixed couple of soldiers missing their belts (Not done yet)

Ideoita:
- "messenger plug"
	* lisquesti kskyjen / viestien vlittmiseen galmarin/tulliuksen ja komentajien vlill tarpeeksi nopeasti
		~ Kerran viikossa tiettyn pivn mahdollisuus aloittaa questi hakea raportit joka leirist, 1-2pv aikaa
		~ Joidenkin cw questien jlkeen yksittisi questeja viestien vlittmiseen
		~ "The messages are getting prettier and prettier, heheheh."
		~ Muuttaa se "stop the courier" -questin viesti plugiksi
		~ jos failattu, rankaisuna jonkun leirin stressileluna, open belt + leash plugit pitmss leiriss
		~ jonkunnkinen palkkio? - omaa kivaa hetken ilman vyt tai valintana plugeilla heti
- leash plug
	* Jonkun korkea-arvoisen uprseerin tms saattaminen joka leiriin "tarkastamaan" ne
	* Luonnollisesti vastapuolen partioita vlill vastassa
	* Mahdollisesti sallii upseerin kuolla -> lytvt leashin vastakappaleen -> pelaaja vastapuolen vankina
		~ jatkoquesti - pakene
- "Palkitseminen" ehk whiterunin jlkeen?
	* Mahdollisuus menn pitmn hauskaa yksin
	* Vartijat ovella, tysi setti niill pll, sisn vain avaimella (jota ei ole)
	* ennakointia nyttmll jagged crownin jlkeen Rikke saamassa palkkion?
- Kertaluonteinen rankaisu jos X kertaa jnyt kiinni, rikke + castle dourin dungeoni?
- Pelaajan menness nukkumaan/hertess, jos lhistll on stormcloakkeja tai imperialeita X% mahollisuus niiden tulla iskemn vy yms?
	* Ja yritt pakottaa liittymn omalle puolelle
- Uuden efektin hydyntminen plugeissa, valitse plugin tyyppi pelaajan skillitason mukaan?
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Keskustelusta actori scriptille:
akSpeakerRef
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